Diablo 4 Sorcerer Season 1 Patch 1.1 Changes

Diablo 4 The Witcher Season 1 Patch 1.1 Update

Diablo 4 Season 1 Patch 1.1, released on July 20, brings extensive and detailed patch notes. Notable additions include 32 Malignant Hearts, as well as numerous class balance adjustments, unique item adjustments, and legendary changes. The magician profession has undergone significant changes.

Given the vast amount of information contained in patch notes, identifying individual effects can be challenging. Here’s the full list of all changes affecting Witchers:

Diablo 4 The Witcher Season 1 Patch 1.1 Changes

Mage Skills and Paragon Point Changes in Season 1 D4

Skill

  • Enhanced Charged Arrow damage increased from 24% to 30% and now benefits from skill level.
  • Destructive Charged Bolt damage reduction increased from 20% to 25%.
  • Destructive Incinerate damage reduction increased from 20% to 25%.
  • Ice Blade cast cleanup has been enhanced, allowing players to take action faster after casting.
  • Fire Arrow initial damage increased from 10% to 18%.
  • Mage Firewall mana regeneration cap increased from 25% to 35%.
  • Wizard’s Blizzard Core skill mana cost reduction increased from 10% to 20%.
  • Maximum Deep Freeze cooldown reduction increased from 50% to 100%.

passive

  • Elemental Dominance now also affects mastery skills instead of just core skills.
  • Greater Ward duration increased from 3 seconds to 9 seconds.
  • Protective barrier duration increased from 2 seconds to 3 seconds.
  • Aligned Elements damage reduction per second increased from 1/2/3 to 3/6/9.
  • Mana Shield damage reduction increased from 5/10/15% to 7/14/21%.
  • Devouring Flame bonus critical hit damage reduced from 10/20/30% to 7/14/21%.
  • Devouring Flame’s additional critical hit damage against root status has been reduced from 25/50/75% to 10/20/30%.
  • Fire Surge mana regeneration increased from 10/20/30% to 15/30/45%.

model

  • Glyph of Destruction now affects all damage instead of just core abilities.

Enchantment

  • Spark Ward’s chance of forming explosive energy increased from 10% to 14%.
  • Chance to cast Frozen Orb Ward increased from 20% to 30%.
  • Incinerate Barrier cooldown reduced from 18 seconds to 14 seconds.
  • Hydra enchantment mana threshold reduced from 300 to 200.

New unique items for wizards and changes to existing ones

In patch 1.1 of Season 1, a new unique item was added specifically for the Witcher: Changes to existing unique items for the Witcher include:

  • Illuminator Gloves fireball damage reduction reduced from 65-75% to 55%-65%.
  • Esu’s Heirloom critical hit chance increased from Movespeed’s 15-25% to 20-30%.
  • Esadora’s Overflow Cameo chance to release Lightning Nova increased from 10% to 15%.

Changes to New Legends Aspects and Existing Aspects of The Witcher

There is a new legendary aspect that only wizards can use:

Changes to existing legendaries specific to the Wizard class include:

  • Efficiency-wise mana cost reduction increased from 10-20% to 15-25%, now also affects Mastery skills.
  • Doomsday damage increased from 0.205-.25 to 0.35-.4.
  • Shattered Star Aspect damage increased from 0.15-.2 to 0.2-.25.
  • Serpentine Hydra duration reduction reduced from 30-20% to 20-10%.
  • Glacier Guardian Ice Spikes bonus damage against freezing reduced from 25% to 15%.
  • Glacial ice spike damage increased from 0.2-.3 to 0.25-.35.
  • Frozen Tundra Spike damage increased from 0.25-.35 to 0.3-.4.
  • Frost Awakening’s ice spike damage increased from 0.2-.3 to 0.25-0.35, and coldness increased from 10% to 15%.
  • Biting Cold chance to apply Vulnerable to frozen enemies increased from 25-35% to 30-40%.
  • Package health and mana regeneration per second increased from 10-20% to 20-30%.
  • Freecast chance of stable position increased from 5-10% to 7-12%.
  • Chance to generate additional Lightning Spears in terms of Split Energy increased from 11-20% to 41-50%.
  • Unbreakable Tether chance to guard additional Chain Lightning increased from 25-35% to 30-40%.

Bug fixes

  • Fixed an issue where the Firebolt enchantment effect did not contribute to the Burn Key passive.
  • Fixed an issue where the passive stack generated by Align Elements could be partially reset in an unexpected way.
  • Fixed an issue where casting Deep Freeze would prevent the Ice Shard Ward effect from triggering.
  • Fixed a control-related issue that applied 3 damage bonuses to staggered bosses.
  • Fixed an issue where gravity would appear weaker on two-handed weapons or amulets.
  • Fixed an issue where the Chain Lightning enchantment effect did not have a visual tracking bonus and could also drop unexpectedly.
  • Fixed an issue where casting Incinerate would immediately consume 30 mana in addition to the ongoing channel mana cost. Incinerate now correctly only costs mana as it is being channeled.

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Diablo 4

“Diablo IV” is an action role-playing game developed and published by Blizzard Entertainment in 2023. As the fourth major entry in the Diablo series, it continues the legacy of the series. The game was announced at BlizzCon 2019 and officially released on June 5, 2023, for a variety of platforms, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Microsoft Windows.

In Diablo IV, players embark on an epic adventure and create their own unique character by choosing from five playable classes: Barbarian, Druid, Necromancer, Rogue, or Mage. Players utilize the unique skills of their chosen profession to engage in exciting battles while completing missions throughout the game world. Explore the dark and atmospheric world of Diablo IV and immerse yourself in an enchanting journey filled with combat and missions.

Diablo IV gameplay

The series’ central game mode focuses on gradually acquiring more powerful gear by overcoming progressively more challenging enemies. Players fight using skills specific to their chosen character class, which can be further customized through equipment and talent trees. This dynamic concept is the driving force behind the game’s storyline and missions.

Enemies in the game are divided into different monster families, each with a unique theme, fighting style, and habitat. In each family, different archetypes play different roles, creating opportunities for collaborative abilities and professional strategies among family members. To differentiate these enemies, they have unique silhouettes, stances, and weapons, enhancing the immersive and diverse gameplay experience.

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