Guilty Gear Strive Update 1.29 Patch Notes, New Playable Character, and Fixes

“Guilty Gear” strives to update to 1.29

On August 24, update version 1.29 is scheduled to be released for Guilty Gear Strive- on PlayStation 4, PlayStation 5, Steam, Xbox Series XIS, Xbox One, and Windows platforms.

This update brings exciting enhancements, including the introduction of a new playable character named Johnny, combat balance adjustments, and the resolution of various reported issues.

Johnny is a beloved character in the Guilty Gear series, known for his suave and charismatic personality. He is often known for his signature move, the “Mist Finer” technique, which requires precise button input to perform a powerful attack.

Johnny’s story is intertwined with the game’s lore, making him a central figure in the ongoing narrative. With his gentle demeanor and powerful skills, Johnny became a fan favorite, adding depth and intrigue to the vibrant world of Guilty Gear.

Guilty Gear Strive Update 1.29 Patch Notes

Normal/Game Mode

  • Added Johnny as a playable character.

* Johnny can be obtained by purchasing “GGST Season Pass 3” or the “Johnny” DLC item released on August 24.

  • Added Johnny theme “Just Lean”.

*Johnny must be selected to use BGM.

  • Added Johnny’s avatar item.

*New avatar items can be obtained through “fishing”.

  • The following BGM has been added to gallery mode:

“Liquor Bar & Drunkard” (Johnny’s theme song in Guilty Gear XX)

“Original Bet” (GG Xrd Johnny’s theme song)

*New BGM items can be obtained through “fishing”.

main menu

  • The main menu’s visuals have undergone significant changes. Certain menu items and their respective names, as well as the menu locations of certain modes, have also been changed as a result. System settings, combat settings, etc. can be selected and changed through the game settings, which can be accessed through the options button, menu button, or Enter key (for keyboard input).
  • Quick access functionality added. This feature allows specific items in the main menu to be assigned and opened at the touch of a button, thus avoiding unnecessary input and simplifying menu navigation.

Online competition

  • Changed some visual characteristics of the lobby selection screen.
  • Added a visual indicator of the number of players currently online on each floor when selecting floors in Ranked Towers.
  • Added “Africa” ​​as a selectable network region.
  • Changed the structure of the lobby screen.
  • It is now possible to select an item from the context menu by aligning the cursor and then releasing the button while the button is held down.
  • Added the ability to follow, block or report other players directly or select options via the contact menu displayed on the members list.

Online lobby

  • When matchmaking is paused in Training Mode, avatars in online lobbies will now be moved from the Duel Station they were using to the Bartender area.
  • Fixed an issue where vacant Duel Stations could not be accessed due to the latest player information remaining on the server.

Character selection

  • Display format changed.
  • The selection criteria have been modified to achieve a better overall balance of combat types and ease of use classifications. Some characters’ combat types and ease-of-use descriptions have been changed as a result. These revisions do not represent any changes related to the latest balance update.
  • The change operation of BGM, stage, and battle settings has been changed from the method of confirming the changes collectively to the method of individually confirming the changes after selecting them.
  • Now, after the character is determined, the BGM or stage selected using the AUTO function is displayed.

mission mode

• Based on new characters and combat changes, new tasks have been added, and some existing tasks have been updated or deleted. The updated task has its cleared status reset.

R code

• When inspecting your R code, the Options/Menu button now opens the Edit Profile screen. Please note that you can no longer edit your profile from the standard R code menu.

GG world

• Added new items to glossary and dependencies.

• Updated text by Asuka R. Kreuz.

• Added some images of characters.

other

  • If a special color is selected through unauthorized means that is not suitable for player use, the default color will be used.
  • Changed the display format of the match results screen.
  • Fixed some spelling and grammatical errors in gallery mode.

Combat changes

  • The combat version is updated starting from Ver.1. 2.06 to version. 3.00.

*The battle version can be viewed in the replay theater.

  • Minor issues fixed and new combat changes made.

If you want more details about these character changes and fixes, you can check out the tweet below,

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Guilty Gear Effort

“Guilty Gear: Strive” is the seventh mainline work in the famous “Guilty Gear” series, developed and published by Arc System Works. The critically acclaimed fighting video game debuted on PlayStation 4, PlayStation 5, and Windows on June 11, 2021, before being released in Japanese arcades on July 29, 2021.

The game was released on Xbox One and Xbox Series X/S on March 7, 2023, further expanding the player base. The game received widespread acclaim, with critics praising its superior visuals, engaging gameplay, and powerful netcode.

Guilty Gear Strive has been a huge success, selling over 2.5 million copies as of August 2023, cementing its place as a beloved and influential title in the world of fighting games.

Guilty Gear Endeavor gameplay

Guilty Gear Strive represents a significant evolution for the series while retaining its core characteristics. This installment is considered a “complete rebuild of the franchise,” introducing some substantial changes and innovations.

Notably, it improves on many features and mechanics, although it departs from tradition by eliminating the iconic “instant kill” mechanic. Instead, it introduces a “wall-breaking” feature that allows for phase transitions when executing combos in the corners of the arena, enhancing the dynamics of combat.

In addition to gameplay tweaks, the game’s narrative builds upon the events of Guilty Gear Xrd, with a specific focus on Sol Badguy’s story, often referred to as the “Gear Hunters Saga.”

Set in Washington, D.C., and serving as the backdrop for Sol Badguy’s final confrontation with the mysterious key character That Man (also known as Asuka R. Kreutz), this final chapter promises a compelling narrative experience to complement its gameplay Innovation.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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