Teamfight Tactics 13.22 Patch Notes: Fixes and Improvements

League of Legends

League of Legends, often called League, is a popular video game created by Riot Games in 2009. It’s a multiplayer online battle arena (MOBA) game where two teams of five players compete against each other. Each player controls a unique character called a “champion” with special abilities. The goal is to work together with your team to destroy the enemy’s base, known as the “Nexus,” on a map called Summoner’s Rift.

Over the years, League of Legends has received positive reviews for its easy-to-understand gameplay, cool champion designs, and high-quality production. It’s even considered one of the greatest video games ever made. However, one challenge the game faces is dealing with negative and abusive behavior from some players.

Despite efforts by Riot Games to address this issue, it still exists. League of Legends is hugely popular, with millions of players worldwide, and it has inspired music videos, comics, stories, and an animated series called Arcane. It has also led to the creation of other games like League of Legends: Wild Rift for mobile devices and Legends of Runeterra, a digital card game. Plus, there’s a massively multiplayer online role-playing game based on the League of Legends universe in development.

It’s a big deal in the world of esports, with competitive leagues all over the globe, and its annual World Championship attracts millions of viewers. You can watch these events on platforms like Twitch and YouTube or even on sports channels like ESPN.

Teamfight Tactics 13.22 Patch Notes

TRENDING

CHONCC’S TREASURE

“Fortune’s Favor is back, as the more seasonally appropriate Choncc’s Treasure! The mode (and Choncc) has an all new look too!” 

SYSTEM CHANGES

  • With Carousel gone, the starting unit you receive is now a random 4 or 5-cost. Units will be of the same cost for all players.

  • After the carousel round, Choncc will come by to give you special loot orbs. More and more rewards will be given out the later into the game it gets.

  • At 50 Tactician Health, the player will receive a large golden orb with some special items to help them catch back up.

  • Two new items were added! Choncc’s Prowler’s Claw and Choncc’s Rocket-Propelled Fist. Expect to see these in special loot drops.

  • Loot drops and patterns have been updated.

  • Both Region Portals and Remastered Portals are available options.

NEW PLAYER ONBOARDING

NEW PLAYER EXPERIENCE UPDATES

The following changes go live with patch 13.23 (Remix Rumble’s launch) and only impact “new players”, who have played 3 or fewer non-Tutorial games of TFT on that account. 

  • New players will only be able to queue for Normals, all other queues will be locked

  • During a player’s first 3 games, new players will see bots in their games. These bots will adapt to their skill, providing a more gradual onramp to TFT.

  • Players will only see these bots in their first 3 games. Players WILL NOT encounter them in any queue after their first 3 games.

  • Established players who have already played more than 3 games of TFT won’t see any changes unless they queue with a new player, and they won’t be able to join any other queue besides Normals while in a Lobby with a new player. Prism’s note to these established players queuing with newcomers: “Please be kind to our bots – they’re nowhere close to Challengers, but still appreciate a “‘gg wp.’”

SYSTEM CHANGES

REGION PORTALS

“Looks like Scuttle is back on the menu…as a Region Portal…what, did you think I meant food? That would be gross. Don’t be gross please.”

OVERTIME BUFF

“When overtime hits, the round ends in an instant, as champions gain an URF-load of power and start one-shotting each other. This can also result in a situation where two AP casters are opposing each other and the one who casts their ability first wins despite the opposing caster being a higher star, or having items. Now the Overtime buff will ramp over time, resulting in combats that end quickly, but not suddenly.”

  • URF Overtime buff no longer grants bonus AP or AD.

  • Overtime now grants a stacking buff every second that gives 10% more damage, 10% more attack speed, 10% less healing and shielding received (capped at 70%), 10% less crowd control duration (capped at 70%).

  • Also grants a flat movement speed bonus (unchanged)

LARGE CHANGES

“Even with changes so large, I’ll always be there for you.”

TRAITS

 Chat: Stop trying to make 3 Bruiser a thing, Mort.

Mort: 3 Bruiser.

With our last patch of the set, some changes aren’t entirely about balance. Our Bruiser 3 change comes from Mort’s tendency to field 3 Bruisers, a suboptimal play given his status as the S.G.O.A.T. (second greatest of all time). Seeing the misplay, chat gets chatting, talkers get talking, and yappers get yapping. To silence the chats and yaps, Mort has gone in and added a Bruiser 3 trait breakpoint with numerical values that honestly do not move the needle in the way the trait should be played.

While some Ixtal elements have found successful comps, others have fallen by the wayside like a Stone in the Wind.

While we’ve seen success with Zaun 2 in a number of cases, Zaun 4/6 have been underwhelming for most of Horizonbound, so we’re making all the mods better to encourage playing the trait for the last patch. 

  • Bilgewater Damage Amp: 33/60/70/135% ⇒ 40/60/70/135%

  • Bruiser Structure: 2/4/6 ⇒ 2/3/4/6

  • Bruiser HP: 10/40/80% ⇒ 10/12/45/80%

  • Freljord max Health True Damage: 8/15% ⇒ 10/18%

  • Gunner AD per Stack: 6/12/25% ⇒ 7/13/25%

  • Ixtal Electric Stun Duration: 2 ⇒ 3 seconds

  • Ixtal Stone Duration: 8 ⇒ 10 seconds

  • Ixtal Stone Heal: 750 ⇒ 900

  • Ixtal Wind Duration: 4/5 ⇒ 5/10 seconds

  • Ixtal Wind AS: 40/100% ⇒ 50/100%

  • Zaun Adaptive Implant AD/AP & Omnivamp: 35% ⇒ 40%

  • Zaun Adaptive Implant Overcharge amount: 50% ⇒ 60%

  • Zaun Hextech Exoskeleton Base Heal: 15% ⇒ 20%

  • Zaun Hextech Exoskeleton Overcharge Heal: 25% ⇒ 30%

  • Zaun Robotic Arm Overcharge: 25% ⇒ 30%

  • Zaun Shimmer Injector Base AS & Heal: 35% ⇒ 44%

  • Zaun Virulent Bioware Base Damage: 18% ⇒ 20%

  • Zaun Virulent Bioware Overcharge Max HP: 4% ⇒ 6%

UNITS: TIER 1

“The buff that will take Illaoi to Ill-wowi.

Milio’s getting new shoes with this buff.

Orianna is getting a spell adjustment that amps up her single target damage and lowers the power of her shield. It’s not a big enough change to shift her spell name from Command: Protect to Command: Neglect, but for the Orianna carry fans out there this should result in a slightly deadlier clock-lady.”

  • Illaoi max Mana buff: 40/80 ⇒ 30/70

  • Illaoi Harsh LessonDamage: 220/330/500 ⇒ 250/375/560

  • Milio Mana: 20/70 ⇒ 0/60

  • Milio Ultra Mega Fire Kick!!! current target Damage: 190/285/425 ⇒ 220/330/500

  • Orianna Command: Protect Shield: 225/250/325 ⇒ 200/225/275

  • Orianna Command: Protect Damage: 260/390/585 ⇒ 290/435/650

  • Poppy Steadfast Hammer Damage: 140/210/315 ⇒ 160/240/360

UNITS: TIER 2

“The Riftwalker buff we’ve been waiting for has arrived.

Naafiri is a here-i to clear-i builds with pure-i AD builds.

The meme dream of AD banana bonanza Soraka is alive and well in patch 13.23. Try Rageblade, Spear of Shojin, and Gunblade Soraka carry if you get offered the Harmacist Augment.” 

  • Kassadin Force Pulse Damage: 135/200/300 ⇒ 160/240/360

  • Naafiri AS: 0.75 ⇒ 0.8

  • Naafiri Eviscerate AD ratio: 145/155/165% ⇒ 175/175/180%

  • Soraka AD: 55 ⇒ 66

  • Soraka Astral Infusion Heal: 150/170/200 ⇒ 140/160/180

  • Soraka Astral Infusion Damage: 115/165/260 ⇒ 120/180/280

  • Taliyah Seismic Shove Damage: 200/300/450 ⇒ 220/330/495

  • Vi Mana buff: 0/80 ⇒ 20/70

  • Vi Blast Shield damage AD ratio: 250% ⇒ 300%

UNITS: TIER 3

“Darius is no stranger to the patch notes at this point in time, and regardless of whether this takes him into reroll-carry status, this will be our last time together for a while.

Karma took a small hit when we nerfed Blue Buff last patch. We’re stoking her Inner Flame with a numbers buff, but think that psychodynamic therapy could also prove useful.”

  • Darius AD: 65 ⇒ 70
  • Darius max Mana buff: 30/90 ⇒ 20/80
  • Karma Mana buff: 0/50 ⇒ 0/45
  • Karma Inner Flame Damage: 180/270/440 ⇒ 200/300/470
  • Rek’Sai Furious Bite mark true Damage ratio: 190/195/200% ⇒ 240/240/250%

UNITS: TIER 4

“One more patch to paint the boards green, one more patch to run the dad who’s mean, one more patch to play the man who’s lean, and one more patch to make this fiend, a friend. Silco’s getting some changes to cast much faster (read: way better with Blue Buff), but at the cost to some of his spell’s damage and healing. This comes after nerfs to his go-to comp’s core tank, Taric, in our last patch, and should have Silco and the Sorcerers feeling like more than a psychedelic rock band name.”

  • Fiora Mana buff: 70/140 ⇒ 60/120
  • Silco Mana buff: 0/45 ⇒ 0/30
  • Silco Undercity Tactics Damage: 85/125/425 ⇒ 65/100/400
  • Silco Undercity Tactics Healing: 20/30/120 ⇒ 20/25/120

UNITS: TIER 5

“Ahri has 9 tails, so we should add more 9s to her tooltip.

Lifting Heimerdinger’s carry upgrades to fulfill the AP carry Heimerdinger dream.

Ryze was one of our most ambitious units of all time, so let’s send him off on a high note by buffing all of his Realm Warps.”

  • Ahri Essence Thief wave Damage: 230/350/1888 ⇒ 260/390/1999

  • Heimerdinger Apex Turret Mechano Swarm Rocket Damage: 50/120/120 ⇒ 50/200/200

  • Heimerdinger Apex Turret Refractor Beam Damage Amp: 10/40/80% ⇒ 20/50/100%

  • Heimerdinger Apex Turret Refractor Beam now allows the turret’s ability to critically strike if Heimerdinger’s ability can, and lets Heimerdinger share his critical strike chance with the turret.

  • Ryze (Bilgewater) max Mana buff: 30/90 ⇒ 0/75

  • Ryze (Bilgewater) Chance for Loot: 5/7.5/100% ⇒ 5/10/100%

  • Ryze (Bilgewater) Chance for Gold: 10/15/100% ⇒ 10/20/100%

  • Ryze (Bilgewater) Size scaling per gold: 1% ⇒ 2%

  • Ryze (Noxus) max Mana buff: 70/120 ⇒ 40/100

  • Ryze (Noxus) Number of Axes: 4/5/12 ⇒ 5/5/15

  • Ryze (Piltover) Mana buff: 30/90 ⇒ 15/75

  • Ryze (Piltover) shared Damage: 15/30/500% ⇒ 30/30/500%

  • Ryze (Piltover) area duration: 3/4/8 ⇒ 5/5/10 sec

  • Ryze (Shurima) Mana buff: 90/150 ⇒ 60/120

  • Ryze (Shurima) chance to spawn gold: 20/35/100% ⇒ 35/50/100%

  • Ryze (Shurima) chance to Spawn item: 2/5/30% ⇒ 5/10/50%

  • Ryze (Bandle City) Mana buff: 30/75 ⇒ 30/65

  • Ryze (Demacia) Mana buff: 50/110 ⇒ 50/100

  • Ryze (Freljord) max Mana buff: 30/65 ⇒ 15/60

  • Ryze (Ionia) Mana buff: 50/125 ⇒ 30/100

  • Ryze (Ixtal) max Mana buff: 60/120 ⇒ 30/100

  • Ryze (Shadow Isles) max Mana buff: 40/80 ⇒ 30/70

  • Ryze (Targon) Mana buff: 30/100 >> 30/90

  • Ryze (Zaun) max Mana buff: 40/100 ⇒ 30/90

SMALL CHANGES

“Small, like the amount of sleep I got this weekend trying to keep up with all the excitement.”

UNITS

“You equip Rapid Firecannon to extend Bel’Veth’s range. I 3-star her. We are not the same. — Aurelion Sol player, patch 13.22, 2023”

BUG FIXES

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League of Legends Gameplay 

The gameplay of League of Legends (LoL) revolves around intense multiplayer battles in which players control unique characters known as “champions.” These champions possess a set of distinctive abilities and engage in player-versus-player combat on a variety of maps.

One of the most popular and competitive maps is Summoner’s Rift, where two teams of five players each compete to destroy the opposing team’s Nexus, a crucial structure in their base. The gameplay involves navigating through three distinct lanes, each protected by turrets and populated with waves of computer-controlled minions.

Players accumulate experience points (XP) and gold by defeating enemies, including minions, champions, and defensive structures. This XP helps champions level up and become stronger, while gold is used to purchase items that enhance their abilities and combat prowess.

Matches on Summoner’s Rift can vary in duration, ranging from quick skirmishes lasting around 15 minutes to epic battles that can extend beyond an hour. While the game doesn’t dictate rigid roles, players typically adopt positions like top lane, middle lane, jungle, and bottom lane, with one player designated as the jungle. The jungle focuses on clearing jungle camps and assisting teammates in lanes when needed.

League of Legends also offers alternative game modes like ARAM (All Random, All Mid) and Teamfight Tactics, which provide unique gameplay experiences. ARAM features random champion selections on a single-lane map, while Teamfight Tactics involves building teams and watching them automatically battle against other players’ teams.

With its diverse roster of champions, strategic depth, and emphasis on teamwork, League of Legends offers an engaging and ever-evolving gaming experience that has captivated players worldwide. Temporary game modes and special events add fun twists and fresh challenges to keep the gameplay exciting and dynamic.

League of Legends Plot

League of Legends originally had a plot where players acted as powerful political leaders known as “Summoners,” directing champions in epic battles on the Fields of Justice to prevent a devastating war. However, this narrative was rather simplistic, often portraying conflicts in stark “good versus evil” terms, and lacked the depth seen in other role-playing games. In its early days, Riot Games didn’t employ professional writers, and character backgrounds were just brief paragraphs.

In 2014, Riot Games decided to revamp the game’s storyline, eliminating the concept of Summoners from the lore to foster creativity and avoid stagnation. While this change might have disappointed some longtime players, it was seen as a necessary step as the game’s community continued to grow.

Riot even brought in experienced writers like Graham McNeill to help craft a more engaging narrative. The game’s lore, while not a significant part of gameplay, enriches the League of Legends universe, providing a foundation for the franchise’s expansion into various other media, including comic books and spin-off video games.

This fictional world shifted from the Fields of Justice to a new realm called Runeterra, incorporating elements from various genres, ranging from Lovecraftian horror to traditional fantasy, to create a diverse and captivating backdrop for the game and its extended universe.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

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