Valorant Update 8.02 Patch Notes

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Developed and published by Riot Games, Valorant is a free-to-play first-person tactical hero shooter available only on Windows. The game was first hinted at in October 2019 under the codename Project A, and entered a restricted-access closed beta phase on April 7, 2020, before finally being fully released on June 2, 2020. The origins of “Valorant” can be traced back to its development. The game started in 2014, which shows the careful planning and execution of the game makers.

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Valorant draws inspiration from the famous Counter-Strike series, incorporating key mechanics such as purchase menus, spray patterns, and inaccurate effects when moving. This fusion of familiar elements with unique hero-based gameplay enhances Valorant’s appeal, creating a dynamic and engaging experience for players in the competitive first-person shooter genre.

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Valorant update 8.02 patch notes

Agent update

poisonous snake

  • Viper’s Poison Cloud (Q) grenade has received an artistic update.

Miscellaneous.

  • The visuals for our Rot debuff have been updated to be clearer and easier to see.

Cosmetic updates

  • Snakebite Shorty has received an art update.

E-sports features

eSports Center

The Esports Hub returns throughout VCT 2024 with new and improved features!

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BUG fix

game system

  • Fixed an issue where the killfeed number for area-of-effect skills that kill multiple people was incorrect.
  • Fixed an issue where the “Auto-reenter range” setting was not updating correctly.

player behavior

  • Fixed issue linking to Terms of Service and Penalties and Bans FAQs Not localized to respective regions.

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“Valorant” gameplay

Valorant offers an immersive team-based experience in the realm of first-person tactical hero shooters, set in a near-futuristic environment. Players take on the role of agents, a diverse cast of characters inspired by different countries and cultures, each given unique abilities and ultimate skills that require charging through different in-game actions. The main game mode divides participants into offensive and defensive teams, with each team consisting of five players.

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At the start of each round, players are equipped with a “classic” pistol and charge based on their “signature abilities.” A complex economic system controls acquisition of weapons and ability fees, with in-game currency awarded based on turn results, individual kills, and completed objectives.

The game’s arsenal spans a variety of weapons, including secondary options like secondary weapons and primary options like submachine guns, shotguns, machine guns, assault rifles, and sniper rifles. The firing dynamics of automatic and semi-automatic weapons require players to master unique firing patterns for an accurate gaming experience. There are currently 23 different agents to choose from, with players initially unlocking 5 agents when creating an account, with the rest available through an in-game currency called Kingdom Points.

These points can be earned by playing the game, completing daily and weekly missions, and can be used to unlock new agents or cosmetics. Additionally, new agents can be unlocked within the first 28 days of release using Valorant Points (VP), which can be purchased with real money or earned through select events and Xbox Game Pass subscriptions.

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“Brave” trailer

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Overview of “Contract Without Fear”

title

brave

Developer

Riot Games

Publisher

Riot Games

director

David Nottingham, Andy Ho, Joe Ziegler (front)

Producer

Anna Donlon, John Gossage

designer

Trevor Romleski, Salvatore Garozzo

programmer

Paul Chamberlain, Dave Hieronymus, David Straley

artist

Moby Frank

composer

Jesse Harlin

engine

Unreal Engine 4

platform

Windows

release date

June 2, 2020

type

Hero shooting games, tactical shooting games

model

multiplayer game

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